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Juan Borges Vega

Unity Engineer · Systems Architecture · 7+ Years Shipping on PC, Console & Mobile

VR · Android · Netflix Games · PS5 · Xbox · Nintendo Switch

// About

​I'm a Unity engineer who enjoys working across different parts of a game, from gameplay and UI to tools, audio, AI, and multiplayer. I like understanding how the pieces fit together and finding practical solutions when something needs to be built, improved, or untangled.

I care about writing clear, maintainable code and making thoughtful technical decisions, especially when designing systems that need to evolve over time. Lately, I've been especially interested in software architecture and improving how I approach these problems. I also value good collaboration and enjoy working with others to turn ideas and problems into something that actually ships.

 

7+

Years of Experience

40+

Systems Owned in Production

4

Platforms Shipped

C# · Git · Software Architecture · Design Patterns · UI · Addressables

// Selected Work

A few highlights from my work across studios and independent projects.

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Maximum Apocalypse

2026

PC · Mega Cat Studios

Refactored a tooltip system from three rigid implementations into a scalable N-tooltip architecture using object pooling, Scriptable Objects, and MVP pattern.

Backyard Baseball

2025 – 2026

PC · Console · Mega Cat Studios

Contributed across systems architecture, gameplay, and UI — including haptics, local multiplayer, character customization, and accessibility systems.

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EasyMind VR

2024 – Present

Independent · Android · VR · Unity · AI

Independently built and shipped a mobile VR wellbeing app with breathing activities, speech emotion recognition, and reinforcement learning recommendations.

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