Juan Borges Vega
// About
I'm a Unity engineer who enjoys working across different parts of a game, from gameplay and UI to tools, audio, AI, and multiplayer. I like understanding how the pieces fit together and finding practical solutions when something needs to be built, improved, or untangled.
I care about writing clear, maintainable code and making thoughtful technical decisions, especially when designing systems that need to evolve over time. Lately, I've been especially interested in software architecture and improving how I approach these problems. I also value good collaboration and enjoy working with others to turn ideas and problems into something that actually ships.
7+
Years of Experience
40+
Systems Owned in Production
4
Platforms Shipped
C# · Git · Software Architecture · Design Patterns · UI · Addressables


