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Work

A selection of systems, tools, and products I've designed and shipped across studios and independent projects.

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Maximum Apocalypse

2026

PC · Mega Cat Studios

Refactored a tooltip system from rigid implementation into a scalable N-tooltip architecture using object pooling, Scriptable Objects, and the Model-View-Presenter pattern.

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Partner Collaboration — NDA

2024 – 2025

Mega Cat Studios · NDA · In Development

Minigame core systems using MVC and FSM patterns, establishing a reusable architecture across the project.

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WrestleQuest

2019 – 2024

PC · PS5 · Xbox · Switch · Netflix Games

Owned 40+ systems over five years across gameplay, UI, tooling, and AI — growing from junior to lead engineer.

Backyard Baseball

2025 – 2026

PC · Console · Mega Cat Studios

Contributed across systems architecture, gameplay, and UI — including haptics, local multiplayer, character customization, and accessibility systems.

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Partner Collaboration — Sanrio

2024

Mega Cat Studios · NDA

Proposed and implemented FSM-based AI architecture, replacing unstructured logic across gameplay systems.

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EasyMind VR

2024 – Present

Independent · Android · VR · Unity · AI

Independently built and shipped a mobile VR wellbeing app with breathing activities, speech emotion recognition, and reinforcement learning recommendations.

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Audio Management Toolkit

2025

Open Source · Unity · C#

Event-driven audio framework for Unity.

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